It's interesting, because Dragon Age Origins, Mass Effect and the Elder Scrolls are a bit more open to imagination, I think. The storyline can still be fairly linear, but you do get to customize your character more.
I've really been enjoying the Bioware Mass Effect and Dragon Age style character as well for the ability you have to make choices that (somewhat) impact how other characters interact with your character and how the ending plays out. It's almost too bad in a way that I played DA:O first, because I felt the choices were much more open than the three basic options the other iterations of these games give you. Nevertheless . . . One of my favourite things to do is to avoid fighting by using the intimidate or persuade options. There's something that feels so subversive about that!
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I've really been enjoying the Bioware Mass Effect and Dragon Age style character as well for the ability you have to make choices that (somewhat) impact how other characters interact with your character and how the ending plays out. It's almost too bad in a way that I played DA:O first, because I felt the choices were much more open than the three basic options the other iterations of these games give you. Nevertheless . . . One of my favourite things to do is to avoid fighting by using the intimidate or persuade options. There's something that feels so subversive about that!