Posts Tagged: 'news'

Apr. 24th, 2026

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Final Fantasy XIV Teases New Expansion, Upgrades Free Trial, and Comes Soon to Switch 2

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I'm going to try to put this under category spoilers, so those that don't want to read about a certain thing won't have to. I'm also going to TRY not to use the name of the expansion except for in the first spoiler, but I profusely apologize if I miss editing it out elsewhere.

First: the last announcement which is also a big one: the game will be coming to Switch 2. There's still testing to be done, but it sounds like the anticipated launch date is August of this year.

Second: The free trial is being upgraded to include the entirety of the Shadowbringers expansion. I am SO EXCITED for all my Free Trial friends, because Shadowbringers is +chef's kiss+.

Now, onto the spoilers:

New Expansion name and its theme, plus anticipated release date
Let's start with the Teaser Trailer for the next expansion of the game. Version 8.0 has been named Evercold, and will be bringing us to the 4th reflection come January 2027. Here's the teaser:



We've been told that the Fourth is a world ravaged by ice, but many of the screenshots and concept art we saw suspiciously lacked any such ice--something Producer Naoki Yoshida and his translator Christopher Koji Fox were eager to point out.

Dawntrail was the start of a new story arc for Final Fantasy XIV, and it firmly takes root with Evercold. This arc's theme has now been revealed as the "Godless Realms Saga".


New (non-playable, I think) race
Also teased was a look at one of the new races, a bipedal, short-statured cat-like race. Definitely more cat-like than the existing Mi'qote and Hrothgar. I am pretty sure these are NOT playable at this time, but I was busy taking notes... pretty sure it's just a race we'll meet.


Upgrades to gear progression system
The main theme going forward is "Bringing the game to the next level". They talked about the stagnation of doing the same thing over and over, such as farming tomestones, along with accounting for player feedback and the shifting gameplay styles of today's players and current lifestyes. Their aim is the build on systems they already have, but evolve them into something fresh and exciting.

One of the biggest changes will be to the tomestone system. Currently, it features daily rewards and encourages players to log in daily for max benefit. Going forward, the game will be shifting to a weekly reward system, along with two completely new user interfaces.

In the first interface, you'll get a list of weekly missions to accomplish. These can be duties or other activities in game. Some will only be allowed to run once during that week, such as Main Scenario Quests; other activities will be repeatable. Succeeding in a mission gets you activity points.

The second interface is a new gear upgrade system. Although it wasn't entirely clear from the images and explanations, it sounds like you'll be able to use your activity points in this new interface to upgrade your gear.

There's been feedback from the players over the current tomestone system and feeling left out if a player could not reach the 450 tomestone weekly cap. The developers are taking this into consideration, and may implement the ability to return to the previous week's missions in this new system--provided all missions for the current week have been cleared.


Shift in update release scheduleAlso announced: the move to a "Season" system of upgrades. Before anyone panics, this is NOT a new subscription fee, but rather just a way of grouping like content to be released, with the aim of having more frequent updates so there is less of a lull between patches.


Job Leveling & iLevel changes
The job system will also be getting some changes. While there will still be the ability to level all jobs separately (up to the new level 110 cap), there will now be a system where you can "reflect" your highest iLevel gear onto a different job. This means that if want to join a Savage raid but do not have the job you need leveled yet, you'll still be able to go provided you have at least one job at the iLevel requirements. Additionally, this will lessen the need to gear out several jobs, although those options will still be available for players who enjoy doing so.


Action glam, perhaps?
There's also a new "character action skins" system, that sounds like players will be able to choose between different stylized actions for certain abilities. Unfortunately, we have to wait for Berlin's Fan Fest for more info on this. It sounded to me like... glamming your abilities so you can be more flashy, but they really didn't say much about it.


Character Creation Customizations upgradesAdditionally--and to much cheering--upgrades to the character creation customizations were announced, including color pickers for eye color, hair color, and skin tone, as well as shadowing around the eyes and layering of facial paint. There will also be an option to toggle on/off pieces of gear-not the entire piece but a subset of it. An example was shown of heavy armor that had its pauldrons, sash, and skirt removed. Another example showed the Isle Explorer's gear without its backpack.


NEW JOBS!As expected, two new jobs are coming with this expansion. These will be a tank and a physical ranged DPS, and both are unique to Final Fantasy XIV. No hints of what the DPS might be, but as for the tank: producer Yoshi-P showed off his t-shirt which featured Rhitahtyn, the former enemy who uses two shields.


Battle system changesAlong with the new jobs is an overhaul of the job system in its entirety. They are introducing two new "modes". The 21 non-limited battle jobs available through Dawntrail will have access to the Reborn Mode, which is pretty much the actions and rotations we're used to but with some tweaks. Along with Reborn Mode, they are introducing Evolved Mode, which will simplify button press combinations while featuring the individuality of each job. Reborn and Evolved Mode will be available for the 21 jobs that exist today, and you'll be able to freely switch between modes outside of combat. Starting with this expansion, all new jobs released will only feature Evolved Mode. It was stressed that this mode is NOT to be considered an "easy mode", but will still be challenging to play. Care will be taken so that both modes can freely clear all content, but some content might be easier with one mode or the other.


Quality of Life and other shorter updates
Next, they announced some quality-of-life updates. One goal is to improve player experience in field areas, like more dynamic content so you can truly master those areas - while also working on making sure areas remain stable, aka no issues with too many debuffs crashing the servers. They're also going to add even more guidance to questing, with more info on this coming in Berlin.

Some quicker updates include:
  • Treasure Hunts, FATEs, and the Hunt are all sticking around with new updates - looking to evolve though to make them more interesting. An example was less FATEs popping in a zone but with more dynamic content for completion.

  • Instanced Dungeons will number about the same as in past expansions. They showed concept art for four currently in development.

  • There will be new gear and crafting recipes, as expected.

  • New threats - some vague concept art was shown, but they stressed they couldn't show us too much because of spoilers.

  • Theme for the 8-player raid to be released in Berlin

  • There will be PVP Updates, but not detailed

  • Duty Support System will be updated in 8.0. People are asking for option to enter dungeons in pairs - more details coming in Berlin




Normal Raid Tiers announcementOther bigger announcements include a new tier of the 8-person raids. Currently, players clear Normal raids about 85% of the time, and Savage about 20%. The developers feel this is too big a discrepancy, so they will be introducing a third tier falling between Normal and Savage. The goal is to allow more players access to gear progression but still keep the challenge for the hard-core players.


Alliance Raid Theme AnnouncementThe theme for the Alliance Raids has been announced - it's a crossover with Evangelion, tentatively titled "Ghosts of Desire". Unfortunately I had to go pee during this so I missed most of the info on it. Hey, it was a LONG keynote!


System RequirementsThe only system requirements update announced is the phasing out of PlayStation 4 around patch 8.3. We were told we still have two years to save up for a PlayStation 5. The developers worked hard with Sony to make Evercold playable on PS4 at launch, but they are running out of hard disk space for the game, so going forward PlayStation players will need a PS5.


Changes to queueing system and Party FinderPlayers will now be matched REGION-WIDE, so folks will no longer be limited to matching on their logical data centers only. So all of North America can be matched with each other. This applies to Party Finder as well.


aaaaaaaaaaaaaand I think that's everything!
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May. 14th, 2025

althea_valara: Final Fantasy X's Yuna, dancing on the water during The Sending (The Sending)
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three-year Square Enix "reboot" thoughts?

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So Square Enix has announced plans to sorta "reboot" the company over the next three years, here's an article:

https://gameranx.com/updates/id/538134/article/square-enix-outlines-plans-for-a-three-year-reboot-and-it-includes-cancelling-games/

There are several key takeaways:

  • The plan is to focus on "Quality, not quantity".

  • Because of this, some games in the works have been cancelled. I haven't heard of any Final Fantasy-related titles being cancelled, but the Kingdom Hearts Missing Link mobile game has been abandoned.

  • It sounds like they are going to explore multiplatform releases.


I'm cautiously optimistic about these plans. I'd much rather have an excellent game than have a release for a release's sake. I also think multiplatform might be a good direction to go in. I mean, I'm very happy with my PS5 because it has more games I'm interested in than an Xbox X|S does, but (a) I did largely buy the PS5 so I could play FFXVI at launch with all my friends, (b) more fans of Final Fantasy could only be a GOOD thing IMO, so bring on the multi-platform!
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Sep. 15th, 2023

taichara: (Cloud)
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a bevy of VII Rebirth news ~

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Because boy howdy did Squenix drop a pile of details, screencaps, interview and a shiny new trailer today ahaha ~

Articles:

FINAL FANTASY VII REBIRTH launch date and preorders revealed!

A closer look at FINAL FANTASY VII REBIRTH

Final Fantasy VII Rebirth: developer interview reveals fresh gameplay details as new trailer debuts at State of Play


And the fresh new 3 minute trailer, packed with Some Shit[tm] if I do say so myself:

Feb. 20th, 2022

althea_valara: The official logo for Final Fantasy XVI (Final Fantasy XVI)
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Some small news on FFXVI

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A bit of Final Fantasy XVI news leaked out during Friday night's "Letter from the Producer LIVE" for Final Fantasy XIV: Michael-Christopher Koji Fox, who has been translating Final Fantasy XIV for quite some time now, is also now working on the translation for Final Fantasy XVI.

Along with being one of the translators at last year's Final Fantasy XIV Fan Fest, Koji Fox has also written the lyrics to the some of the most beloved songs from XIV, including To the Edge.

I'm pretty excited about this, to be honest! The English translation of FFXIV is FANTASTIC, and I know it's not all Koji Fox's work but I think he has a big hand with it. And I have mad respect for the man for not losing his cool when he was translating for Soken-san and Yoshi-P at FFXIV's digital Fan Fest last year (Soken-san was revealing he had been fighting cancer, and both Soken-san and Yoshi-P were very emotional but Koji Fox translated with grace and didn't break down himself.)

Feb. 5th, 2021

althea_valara: A screenshot of Alisaie from Final Fantasy XIV. (alisaie)
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FFXIV announces next expansion!

althea_valara: A screenshot of Alisaie from Final Fantasy XIV. (alisaie)
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It's called Endwalker, and will release this fall. Some highlights that I can remember from the (very long) showcase announcement:

some mild spoilers under cut )

If I think of anything else I'll edit this. It was *long*.
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Jan. 12th, 2021

taichara: (Black Materia)
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well now, these are some interesting new FFVII trademarks --

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Square Enix trademarks Ever Crisis, The First Soldier, and Shinra logo in Japan

Ever Crisis, is it?

AC BC CC DC -- and we never did get the "EC" that was bandied about way back when.


Let the speculation begin --
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Sep. 11th, 2019

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*ebil glee*

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Jun. 25th, 2019

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Final Fantasy VII Remake Will Remove Materia, Add New Options
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Jun. 20th, 2019

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well this explains some things and raises some questions ...

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Final Fantasy VII Remake details story, Cloud, Aerith, event scenes, battle system, and locations

"■ Story

Mako, the life energy pumped out of the planet. And Midgar, an eight-Sector city with Mako Reactors in each Sector. AVALANCHE, an organization against the mega conglomerate Shinra, which has taken control of the world through the monopolization of Mako, take the fight to Shinra in order to protect the planet.

Cloud, a former member of Shinra’s military organization SOLDIER, participates in AVALANCHE’s “Mako Reactor No. 1 Destruction Plan” as a mercenary.

The destruction of the Mako Reactor leaves a lingering reverberation in Sector 8. In a city surrounded by fire, the phantom of an old enemy that should have died sways.

Guided by the phantom of a past he wants to forget, he meets a girl.

The flower girl holds out a yellow flower. In the language of flowers it means, “Reunion.” At that moment, a black mist surrounds them—the “Watchmen of Fate.”

Now hope will travel the planet once more.
"


Yeeeeep ~
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Jun. 19th, 2019

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"watchmen of fate", hm?

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Final Fantasy VII Remake director Tetsuya Nomura confirms Honey Bee Inn cross-dressing event, new events, dialogue options, and enemies
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